Monthly Archives: October 2011

Posted by Michael Alfaro on October 26, 2011

IIS 7 Web.config change for HTML5 and CSS3 mime types

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Needed to add new mime types to an ASP.NET application that will be running on IIS7, and found this great article that sets you up for a bunch of file types that are common to HTML5 and CSS3.  Original Source: http://madskristensen.net/post/Prepare-webconfig-for-HTML5-and-CSS3.aspx

“When a request is made to the IIS for these unsupported file types, we are met with the following error message:

HTTP Error 404.3 – Not Found

The page you are requesting cannot be served because of the extension configuration. If the page is a script, add a handler. If the file should be downloaded, add a MIME map.

The problem is that the IIS doesn’t know how to serve these new files unless we tell it how. This can be easily done in the web.config’s <system.webServer> section by adding the following snippet:

<staticContent>
    <mimeMap fileExtension=".mp4" mimeType="video/mp4" />
    <mimeMap fileExtension=".m4v" mimeType="video/m4v" />
    <mimeMap fileExtension=".ogg" mimeType="video/ogg" />
    <mimeMap fileExtension=".ogv" mimeType="video/ogg" />
    <mimeMap fileExtension=".webm" mimeType="video/webm" />
    <mimeMap fileExtension=".oga" mimeType="audio/ogg" />
    <mimeMap fileExtension=".spx" mimeType="audio/ogg" />
    <mimeMap fileExtension=".svg" mimeType="image/svg+xml" />
    <mimeMap fileExtension=".svgz" mimeType="image/svg+xml" />
    <remove fileExtension=".eot" />
    <mimeMap fileExtension=".eot" mimeType="application/vnd.ms-fontobject" />
    <mimeMap fileExtension=".otf" mimeType="font/otf" />
    <mimeMap fileExtension=".woff" mimeType="font/x-woff" />
</staticContent>

The above snippet includes support for most video, audio and font file types used by HTML5 and CSS3.”


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Posted by Michael Alfaro on October 19, 2011

Company Bonding at its Finest

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I had to share this video of Pricewaterhouse Coopers’ Flash Mob, recently organized at Epcot Center in Orlando, FL. My cousin, Kim, was recently hired to work for Pricewaterhouse in their Atlanta-based office. A company retreat in Orlando resulted in the following…

I think this far outweighs any team building event I’ve ever seen! Cheers to PwC and my awesome cousin, Kim (who appears at 2:56, 4:24 and 4:38).  I think LW Clients and LW Employees should give this a try!


Posted by Michael Alfaro on October 13, 2011

Weatherwise Wins International Award at Cusp of New Theme Introduction

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Thanks to the Web Marketing Association, people all over the world are getting their weather forecast from our mobile app, Weatherwise.  Having recently surpassed 50,000 downloads, Weatherwise  took home the 2011 Design Standard of Excellence award from the 2011 Web Awards.

In its 15th year, the WebAwards are bestowed by the Web Marketing Association as a means to set a high standard for online marketing and website development. The panel of judges represent countries around the world, holding various senior level positions  in the digital space.  Judges hold such titles as Chief Creative Officer, Design Director, Director of Internet Marketing, and more.

Weatherwise started as a fun project from our internal R&D group who set aside time to produce innovative products that showcase Local Wisdom’s creative ingenuity and development savvy. It’s been such a rewarding endeavor for Local Wisdom and the Weatherwise team as we’ve received praise and distinction from our industry peers since launching Weatherwise.

And it gets better too…we recently added a new theme to Weatherwise! The 8-bit theme is our dedication to early 90′s video games, allowing Weatherwise users to get their weather in 8-bit pixel art style. The theme changes based on weather conditions and day/night cycles. To learn more about the theme including its weather visuals, visit www.weatherwiseapp.com.

Sunset on the 8-Bit Theme

At Local Wisdom, we strive to deliver great design with the latest technology, and Weatherwise is certainly a testament to that mission. If you haven’t had the change to download Weatherwise, visit the iTunes App Store or the Android Marketplace.


Posted by Ed Roney on October 12, 2011

Xcode 4.2 Posted

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Highlights include Storyboards for linking multiple views together for iOS,  auto-release as an option vs manual alloc and release to help avoid inadvertant memory leaks, older iOS simulators downloaded on demand – handy for preliminary testing.

From the Mac App Store:

What’s New in Version 4.2

- Includes SDKs for Mac OS X 10.7 Lion and iOS 5
- Storyboards let you design multiple iOS screens, and define the segues among them
- Automatic Reference Counting (ARC) saves you from manually managing retain/release
- iCloud entitlements are automatically enabled for Mac and iOS apps
- OpenGL ES Debugger graphically analyzes your OpenGL scene directly within the IDE
- Apple LLVM compiler supports C++11 features and the LLVM libc++ standard library
- Older iOS Simulators and device debugging symbols are downloaded on-demand

 

http://itunes.apple.com/us/app/xcode/id448457090?mt=12


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Posted by Michael Alfaro on October 11, 2011

Monitor open ports on Windows machines

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Needed the other day for a website that making an LDAP connection out to another box and had to find out if it was at least attempting to go out.  The app is a bit old school, but it worked on Windows 64-bit OS server.  CurrPorts worked great, even allows filtering so I was able to look for only the LDAP port.

Can be downloaded here: http://www.nirsoft.net/utils/cports.html


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Posted by Michael Alfaro on October 10, 2011

Unity3d game – latest progress (Week #2)

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At the end of last week we had a great amount of progress on the Unity3d game. Work on 3d assets and textures for the game has begun, and we are moving along at full speed on the actual physics for the main character. Stellar work from everyone from the development team!

Along the way we have made some changes to the core of the game so that it is simpler in nature, and hopefully more intuitive for first-time users to pick up almost immediately.

Some other news is that work on audio, which is a big part of any game, has begun. Below are some works-in-progress, one for background level music, the other music when encountering a boss:

Video game – happy level background loop

Boss encounter – background music

Of course nothing in development is ever truly finished…here’s to another week of progress!


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