iOS AND ANDROID
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Some interesting points about vision and inspiration, and how long sometimes it takes to see them realized. The part toward the bottom about the 16×16 pixel display seen in 1968 is really an impressive example.
From “A Brief Rant on the Future of Interaction Design” by Bret Victor:
This little rant isn’t going to lay out any grand vision or anything. I just hope to suggest some places to look.
Before we think about how we should interact with our Tools Of The Future, let’s consider what a tool is in the first place.
I like this definition: A tool addresses human needs by amplifying human capabilities.
That is, a tool converts what we can do into what we want to do. A great tool is designed to fit both sides.
In this rant, I’m not going to talk about human needs. Everyone talks about that; it’s the single most popular conversation topic in history.
And I’m not going to talk about about technology. That’s the easy part, in a sense, because we control it. Technology can be invented; human nature is something we’re stuck with.
I’m going to talk about that neglected third factor, human capabilities. What people can do. Because if a tool isn’t designed to be used by a person, it can’t be a very good tool, right?